August 27, 2014 - SFM Team
Today we're releasing our latest DLC, the Left 4 Dead Content Pack! It contains the props, infected and all eight survivors from Left 4 Dead 2, including The Passing and The Sacrifice. We're also releasing music and voice, including all of the stems that were used to dynamically compose the distinctive music for Left 4 Dead. So now you can compose your own soundtrack out of those little snippets of oboe, banjo, saw and vocals to create something recognizably Left 4 Dead but also uniquely your own!
Both the SFM and L4D communities have been asking for this for a while, so we expect great things! Start the download from the Downloadable Content item in the File menu of the SFM, and get animating!
August 18, 2014 - SFM Team
Ten years ago, a group of ambitious and talented volunteers decided to recreate and reimagine the original Half Life on the (at the time) brand new Source game engine. Two years ago, they released the first section of Black Mesa, which was subsequently greenlit by the Steam community. Today, we're excited to announce that they're sharing their assets with you, the Source Filmmaker community! The Black Mesa DLC includes maps, models, sounds, and particles, and is available under the same usage policy as the other DLC in the SFM.
So if you've been wanting to return to the world of Black Mesa, back when humanity still controlled its own fate but vortigaunts were still slaves of the Nihilanth, get going! We can't wait to see why houndeyes make better pets than debeaked head crabs, or watch the events that led to Eli Vance losing his leg!
July 24, 2014 - SFM Team
We were sitting around reminiscing about our favorite SFM videos, when we realized it's time to start this year's Saxxy Awards! We're still reeling from the great videos from last year, and are looking forward to even more!
One thing we'd especially like to see more of, is videos made in other universes. Since the Saxxy Awards started as a Team Fortress 2 video contest, and the SFM runs a modified version of TF2 itself, we've naturally seen mostly videos in that universe. We're hoping to change that by shipping assets from other games as optional DLC.
So starting today, you'll be able to download Portal assets directly in the SFM through the Portal Content Pack DLC! All the models, particles and sounds from Portal 2 will be included, but unfortunately the SFM isn't able to render the Portal-specific effects like light bridges, gels, or well, portals.
As exciting as that is, we're even more excited to be offering our first non-Valve content pack! Puny Human Games have offered up assets from Blade Symphony, their tactical sword fighting game, for you to use in your movies! You'll be able to download the assets they've provided in the Blade Symphony Content Pack DLC, and even submit images and videos to their community hub! See their Media Monetization Policy here.
So once again, get your entries ready! The submission deadline this year is September 24th, but don't wait until the last day to submit! You can submit a non-final version up to a week early, and we encourage you to do so, just to safeguard against network outages, computer problems, or getting the time zone conversion to Pacific time wrong. Full submission rules with complete dates and times are available here.
December 17, 2013 - SFM Team
Now that we've been able to take a little breather after the Saxxy's, we've finally found time for a couple updates that have been commonly requested. First off - the SFM now supports scaling models and even individual bones dynamically. (We can already picture the Meet The Heavy remakes with a tiny-head Heavy - extra credit for pitch shifting his dialog) We should mention that in our hurry to get it out before the holidays, it hasn't had as much testing as we'd like, so that feature may be even more beta than the SFM as a whole.
Secondly, the SFM Workshop now supports all of the commonly requested asset types. So maps, particles, materials, textures, scripts, sessions, shots and animation dmx files can now all be submitted to and downloaded from the workshop. Once you include their dependencies, maps, shots and sessions can get quite large pretty fast, so we've also increased the workshop quota to 1 GB.
So for those of you with some free time over the holidays, we're expecting big things! (Or comically small things - your choice.) Go share your maps, animations, textures or even entire shots, and earn the respect and admiration of the SFM community. Or just see if you can make anything more popular than the (multiple? really?) Scout's Mom-bots!
November 26, 2013 - SFM Team
In addition to watching all the great submissions to the Third Annual Saxxy Awards, we also really enjoy the heated discussions and accolades. Although with everything coming to a close, we're actually a little sad that it's over, to be honest.
But as sad as it is that the Third Annual Saxxy Awards are over, it's even more exciting to be able to show you the winners! So what are you waiting for?! Go see which of the nominees have won themselves a Saxxy!
If you're still here, (or better yet back from watching all the nominees again) we've also made all of the submissions visible, so you can continue to watch Saxxy videos to your heart's content!
November 25, 2013 - SFM Team
Wow. Just wow. Once again, we're just amazed at the quality of this year's entries to the Saxxy Awards. We laughed, we cried, we were hanging off the edge of our seats, and now we're ready to show you the best of this year's Saxxy Awards.
November 18, 2013 - SFM Team
The Oscars sputtered out after only two years, the Grammys are of course fictional, and the Stanley Cup has yet to be awarded to anybody. That means that with the Third Annual Saxxy Awards, we will officially be the longest-running awards event of all time. Help us make history by voting, from now until midnight PST on November 24th!
And if voting wasn't exciting enough, how does sending people to jail sound? Because that's what you'll be doing by helping us police the entries for following the rules. Filmmakers will rot in jail on your say-so! In fact, the lawyers tell us they've updated the SFM license to also include an ancillary license to kill! And hold on, there's even more late-breaking news, because the lawyers are now telling us--are in fact typing this right now--that the SFM does not grant you the right to kill and you can't send anybody to jail. Okay, the lawyers stopped typing. I know we're all pretty angry about this turn of events, but we still do need your help checking entries for rule-breaking.
If you've submitted a video, note that we've extended the deadline to add contributors to your submission until the end of voting Sunday night at midnight PST, so if you haven't finalized your contributors yet, do it now! While you're at it, you'll want to remove any YouTube ads from your submissions - videos with ads aren't eligible for nomination.
Nominees will be revealed on November 25th and the winners of this year's Saxxy Awards will be revealed on November 26th, so get voting!
November 11, 2013 - SFM Team
The submission period for the 2013 Saxxy Awards is now open! We encourage you to submit an early version before submitting the final version prior to the deadline a week from now, just in case. Also, once you've submitted, don't forget to double check your video for upload issues, duplicates, etc. (You can find it in the Videos tab of your Steam Community profile.) If you do get a duplicate video YouTube error, making a small change (adding or removing frames, for example) should allow you to resubmit successfully.
October 3, 2013 - SFM Team
We've had questions about the intellection property restriction in the rules for the Saxxy Awards. We've amended the rules to allow music and other works in the public domain to be included in your submissions. Also, any third party works licensed for the submission must be licensed on a royalty-free basis; be sure to read the owner's license carefully before using it. Unfortunately, many good entries to last year's Saxxy Awards were disqualified for using music that the creator didn't have the rights to.
October 2, 2013 - SFM Team
That's right, it's that time again! After all the amazing videos from last year, we couldn't not host another Saxxy Awards! We can't wait to see what you can all do after having the SFM in your hands for a year, instead of only a few months.
So get your entries ready - we will be accepting submissions from 4PM November 11th through 4PM November 18th, Pacific Standard Time. Don't wait until the last day to submit, however. We encourage you to submit early in the prior week, and then re-submit any refinements later in the week, so that if your computer dies, your power goes out or you get confused by the time zone conversion to Pacific time, you still have a version submitted. Full submission rules available here.
July 31, 2013 - SFM Team
Has it been a year already? It doesn't seem that long ago that we released the SFM, helped host the second annual Saxxy Awards, or added the SFM Workshop. On the other hand, it feels like you, the SFM community have been around for much longer than a year, looking at the number and quality of images, videos, guides and workshop items that you have created so far!
May 23, 2013 - SFM Team
If you have a WW2-themed story kicking around in your head, or are just a big Day of Defeat fan, today is your lucky day! Why? We've added Day of Defeat as an optional DLC for the SFM.
April 3, 2013 - SFM Team
Only 36 hours out from the launch of the SFM Workshop, an amazing clip of Dr. Kleiner singing "Baby Got Back" has surfaced. CornetTheory is either incredibly fast, or has had his Sir Mix-a-Lot/Half-Life jam in the chamber for years, his finger on the trigger just waiting for his moment to shine.
This doesn't just give us something to play on endless loop for the next few months, though--it helps showcase how talented some of the voice actors are in the SFM community, and hopefully gets filmmakers thinking about what more they could do with great acting, especially in the voice of the characters they're using. So...
Actors: upload some teasers!
Filmmakers: Start making requests!
April 1, 2013 - SFM Team
That's right! We've added Steam Workshop support to the SFM. Now you can share your models with other filmmakers, rate the work of others, or pick out just the right music for your film. The SFM Workshop is going to be a fully peer-to-peer workshop, allowing you to upload and download assets easily. That does, however, mean that the approval process will solely be determined by the votes (and flags) of folks browsing the workshop. Still, the normal rules apply - don't publish other people's work or anything that others would consider offensive.
Models and sounds will be the first asset types the SFM Workshop supports. We chose models because model sharing has been one of the most-requested features to date, and we wanted to ensure that the filmmaking community has a single destination for all models compatible with the SFM. Similarly, we chose sounds because the SFM community has made it clear that including dialog would allow filmmakers even greater flexibility in their storytelling. Also, the SFM team can assure you that the first time we hear a solid impression of Dr. Kleiner singing Baby Got Back, we at Valve will all collectively lose it.
So go see what's in the workshop! We've put up info on the wiki to walk you through it. Also, be sure to check out the discussion forum, where you might find like-minded collaborators eager to help create the models and sounds for your opus!
January 22, 2013 - SFM Team
It's been a while since we've released an update to the SFM. But don't worry, we've been busy!
Granted, we've mostly been busy watching your videos. But we've been up to other stuff too. The two most noticeable changes are that the UI should be snappier all around, and the animationset editor now has a bunch of new scene management functionality. (Check out the release notes for details.)
We've also added a third tutorial to the Pose To Pose Animation Tutorial series, and starter sessions for all three. (All tutorial sessions are located in tf_movies\elements\sessions\tutorials.) Part 3 delves into the Graph Editor - the animator's secret weapon. By examining the subtle intricacies of a decapitated robot head in flight, this leisurely tutorial is designed to acquaint the discerning animator with tools helpful for fine tuning motion. So jump right in! This tutorial requires no previous experience.
Lastly, we've updated our video policy to clarify that you can receive ad revenue on videos using our assets. Check out the full details here.
Alright. Back to watching videos.
Here we’ll be sharing news, tips and tricks about all things relating to our storytelling tool, the Source Filmmaker. Because it’s the tool we use here at Valve to create our own movies, we will be adding features as we need them and then sharing them with everyone through Steam. You can join our official Steam Group to stay up-to-date with all the latest SFM news.